In the stardust and disunity of the collapsed Star Union, an insidious new race of conquerors has come to lay claim to the galaxy. Deploy and destroy as the merciless Shakarn, a vicious race of conniving lizardmen with holographic disguises ready to deceive, disrupt and disintegrate the last strongholds of human might. Utilize light and sound trickery to sabotage and scatter your foes from the inside out, overwhelm them with brutish alien force, or form the most unlikely of alliances: the choice is yours.
Choose quickly though, as new environmental catastrophes can strike without warning, and enemies may spring from unexpected places. The Shakarn empire is ready to strike your enemies down, but do not make the mistake of being overconfident. Never forget that the greatest threats often come from above….
New players would be advised to play through Planetfall’s main campaign before diving into the latest expansion, both for context and and an understanding of the game’s dense mechanics, complex skill trees and tactical options. Long time Planetfall players will definitely enjoy the new elements and the Skakarn faction. Invasions is a solid expansion to already excellent strategy game.
The core strength of the Invasions expansion comes from what the Shakarn race can bring to the table. With their focus on infiltration and deception, as well as sonic weapons, they're a refreshing treat for Age of Wonders: Planetfall fans. Unfortunately, the other DLC inclusions aren't as noteworthy or remarkable.
An additive DLC that adds a new overpowered race, endgame crisis, and a new game mode, but doesn't affect the actual underlying gameplay flow in any meaningful way.
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