Take to the skies! Guide your Imperial Navy or Ork Airwaagh squadron to victory and experience every dive, roll and ultra high-G turn through desperate dogfights in this tactical aerial combat game. Life is the Emperor’s currency, spend it well.
Aeronautica Imperialis: Flight Command is a mixed bag of dice. It’s a unique concept and the tabletop conversion and combat interpretation feels fantastic, its just a shame that when your head’s out the clouds the rest of the game doesn’t feel quite so special. Fans of strategy titles should definitely take this interesting new title for a spin but don’t expect it to be a long haul flight.
The concept behind Aeronautica Imperialis’ turn-based tactical gameplay is neat (your and enemy units move simultaneously, so you need to do your best to predict enemy behavior) but right now I can recommend the game to hardcore Warhammer 40K fans only. Everyone else should wait for the developers to add much more content and variety, because in its current state the game gets boring after an hour. [10/2020, p.80]
The transposition of the Games Workshop miniature games fails to deliver a fun experience on all fronts.
Unfortunately Aeronautica Imperialis: Flight Command is not one of the better Games Workshop adaptations. It is a game that relies far more on luck than judgement or skill, and so is repetitive at best, and frustrating at worst. I like that they’re trying something different in translating the game from tabletop to screen, and the cinematics are a nice system, but it comes at the expense of the gameplay experience.
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