The multiple-reality puzzle mechanic keeps fetch quests from getting stale, and you will certainly have to do some thinking to get to the end. There's a ton of detail, the artwork is beautiful, and the narrator does a perfect job of setting the tone.
From slow-motion shootouts to trips across the universe and stories of loved ones lost, VR has already proven that each of its core design tenants can be tamed. But A Fisherman’s Tale might be the first to achieve a perfect storm of gameplay, immersion and narrative in a single experience. Though brief, it fuses experience and interactivity to really show what this medium is capable of. This is exactly what old seadogs aren’t meant to be capable of; something genuinely new.
Fabulous, but very short VR adventure with innovative puzzle mechanics, great synchronization and an unique atmosphere.
A Fisherman’s Tale succeeds in being one of the most interesting games on VR. It is charming, magical, and awe-inspiring. It manages to do all of this with you playing as a puppet, and feeling a huge amount of warmth towards that little puppet. It is just a shame that the playtime is so short, even just an extra couple of hours would have made this impossible to miss. As it stands, it is a wonderful game that deserves playing, but the play time is such a drawback to an otherwise impeccable game.
This puzzle concept works best on a big roomscale stage.
A Fisherman’s Tale is in many respects the VR title VRFocus hoped it would be, inventive use of the technology that oozes heart and soul, making you care about the character and his astonishing little world. The puzzles help to carry the story along yet don’t offer anywhere near the complexity of titles like Transpose. The main downside, it leaves you wanting more when there’s no more to be had.
A Fisherman's Tale is basically a well realized taster for many concepts we wish could have been fleshed out to greater effect. The game's narrative is banal, but inoffensive, and should appeal to younger gamers more so than adults, and the same can be said about the level of difficulty on the puzzles themselves. In the end, it's a bit like stepping into a storybook, replete with all the requisite charm and pre-chewed concepts that ought to delight at least more than a few kids and kids-at-heart, but not anyone looking for a serious adventure worth more than the one hour of gameplay it provides.
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