Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money.
Players will decide between love, treachery, life and death: will Christine assist Joe during his prison break? Will they recover the fortune together? Or will they succumb to greed? Will Christine deceive her husband, taking revenge for all the disappointments and a marriage that brought her nothing but hardship? Will she just turn her back on Joe and hit the road with his former accomplices? Or will Joe gain everything in the end? 1954: Alcatraz offers all what makes a great adventure: challenging puzzles, a mature crime story with a dynamic plot and various possible outcomes, and a whole bunch of shady characters: brutal felons, making life on The Rock even harder for Joe, while outside not only his partners-in-crime but also snoops and cops are after the money and Christine. The cinematic San Francisco of the 1950s, caught in a gritty comic style is a harsh place. But it's also a place where 1954: Alcatraz PC can also pay homage to history and zeitgeist, in form of the Beatnik culture and other contemporary themes.
An innovative approach the adds a degree of non-linearity to the game play combined with a compelling story line and great visuals make Daedalic's Alcatraz 1954 a game that is hard to walk away from.
It is strange to find an adventure game that you actually want to play through a second time right after completing it just to see what you could have done differently.
This adventure shows some conceptually interesting ideas, but the lack of detail and atmosphere saps the motivation right out of you.
There are choices, which is not common in these games, but then the consequences are too light, the game never gives us a âpunch in the stomachâ so to speak, despite the its promise to do so.
The attempt to propose some more adult issues than usual and to offer from the beginning two playable characters and two different game environments are good choices, but the rest of the game (plot, storytelling, puzzles and visuals) isn't convincing at all.
An average narrative ride that's unpleasantly superficial in contrast to its true potential. Unfortunately, the creators have blocked that potential with lame graphics and average gaming mechanics. A system of choices, and replayability should have been the things that save the game. However, it did not happen.
1954: Alcatraz is the worst game ever produced by Daedalic Entertainment. Thankfully, unlike professional video games reviewers, you can simply ignore this nightmare.
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