Tower of Guns is a fast paced first-person-shooter for the twitch gamer… with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"… not unlike Binding of Isaac mixed with Doom 2.
Tower of Guns is a beautiful marriage of two of my favorite genres, the first-person shooter and the roguelike. Now if you’ll excuse me, I have to get back to my run I paused to finish this review.
Frenzied and unforgiving, Tower of Guns reeks of nostalgia but when you give it a try, it throws a curveball that’s hard to deny. [Issue#241]
Complaints aside, Tower of Guns delivers an engaging experience that is well suited to short bursts of play in its standard form or long marathons in its ranked endless mode. The game offers no shortage of fun. So grab your gun--it's time to go to bullet hell.
Fortunately Tower of Guns doesn’t bite off more than it can chew. It delivers a nice mix of arena shooter and rogue like.
A fun, original take on the FPS genre that puts randomization to a very good use.
For a game packed with cold, mechanised artillery, this FPS-Roguelike mash-up has a surprising amount of warmth and humanity. Scale the Tower of Guns and you’ll find some pick-up-and-replay charm.
Tower of Guns takes a lot of elements from other roguelikes, but it has not depth and no feeling of unpredictability. This makes Tower of Guns only fun for a few times, but after that, there is not much fun left to get out of it.
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