Explore the galaxy, investigate new worlds, contact new civilizations, and battle hostile aliens in Star Control: Origins. You are the captain of Earth's brand new, state-of-the-art ship, The Vindicator. Your mission is to gather together allies to fight an ancient alien menace that threatens to annihilate the human race.
Star Control: Origins successfully grasps the perfect balance of serious and silly while making an engaging universe that’s fun to explore. The voice acting is wonderful, the script is brilliant, and the fleet battles are short, sweet, and exciting. With an in-depth crafting system, a living universe, and a multitude of choices that subtly affect the story, Star Control: Origins soars.
As a person who loved Star Control II, Star Control: Origins has been much fun and reminded me of things I missed about the old game while giving me new amazing and sometimes hilarious moments in the new game.
Star Control: Origins perfectly combines exceptional writing, total exploration freedom, satisfying space combat, excellent voice acting and hypnotizing music. Although I felt intimidated by the importance of the journey ahead, the well written, humorous dialogues gently transitioned me into a state of pure excitement. No words can better describe Star Control: Origins than actually playing it. It's a masterpiece.
Quirky and entertaining space adventure for patient people with a lot of patience, patience and above all patience.
Overall, it’s a decent game. There is plenty of content to go around, but it may lend itself to certain types of players more than others. If you don’t like a bit of grind, it may not go down as well. The story is good, the voice acting is excellent, but the more action-oriented parts feel almost like a more arcadey version of Elite Dangerous (but not like, in a bad way). In the end, Star Control: Origins feels like a game that players will either love or hate.
The story campaign is a wonderful starbound adventure that'll make you feel like the starship captain many of us have always wanted to be. Unfortunately, it offers a done-in-one kind of 30+ hour adventure, with a lack meaningful choices.
At its best, Star Control: Origins urges you to poke and prod into every corner of its intimidatingly vast galaxy, searching out ancient secrets and pun-filled absurdities. At its worst, it drags you through mediocre arcade sequences and generic grind. Genre mashups are far more common today than they were in 1992, but striking the right balance between adventure, role-playing and arcade action remains as tricky as ever.
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