Shadows: Awakening is a unique, isometric single-player RPG with real-time tactical combat. You embark on an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics.
Shadows: Awakening is also available on XBox One.
I have been, and continue to enjoy S:A enough that it’s hard to find much fault with it. That said, for some genre veterans looking for a stout challenge, the default difficult setting is likely much too easy. Additionally, some quest and puzzle design could be considered a bit repetetive, but for me, these concerns were greatly overshadowed by the positives of the experience.
It might lack the decision making aspect of the RPG genre but, beyond that, Shadows: Awakening is an amazing game. The great mechanic of having multiple protagonists in one avatar makes every combat tactical in a distinguishable way, which is tied to an addictive playable structure , an interesting history and a dense amount of content to create a epic adventure.
Shadows: Awakening is a damn good action-RPG. The combat is quick and varied while the characters are interesting. While the story lacks originality, it is still well written and allows the different characters to shine. There are a lot of different elements at play, and they all work together to create a fantastic experience.
Clever gameplay with changing worlds drives the action role-playing game, but long-term motivation fails to appear.
Shadows Awakening is a solid ARPG with a deep lore and engaging story. Tragically, a few outdated elements bog down its fun and unique combat system.
To be a successful fantasy RPG, even one that goes for the nostalgia crowd, one doesn’t have to emulate the old right down to the endless grinding and watered-down story (and some pretty cringeworthy gender stereotypes included in a quest that feels like it’s goading me to enjoy killing a bratty teenage girl). It’s okay to combine the old with the new. Shadows: Awakening’s Devourer and his small army of devoured souls are the new part of the equation, but it doesn’t tip the balance. Instead, by the time I finished playing, I was just grateful I’d never have to fight another wolf.
Different worlds, different enemies, tactical combat and puzzles. A little Diablo a little bit Legacy of Kain...
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