Antigraviator is a sleek new take on the anti-gravity racing genre. Use traps, power-ups and boosts to overtake your opponents and dominate the track in single player or multiplayer mode. With no speed limit holding you back, Antigraviator PC delivers the fastest racing experience of the future.
Antigraviator is also available on XBox One.
Antigraviator pushes you to play aggressively and master the tracks, and if you do that, you’ll get a real kick out of this. It may not be an original concept but Cybernetic Walrus has created quite a polished and intense racer and I look forward to seeing how they support it in the months ahead.
There is a healthy number of tracks that will take hours to master, cool Gravs and parts to unlock, and it’s a joy to look at and listen to while you do it. But with a little polish and workshopping, Antigraviator could have gone from really good, to really great.
Antigraviator gets a lot of things right. Its responsive handling and evasive manoeuvres help the racing feel particularly fluid. The boosting system and the lack of a top-speed really enhances the exhilaration factor, too. Managing cells for use between boosting and traps also adds a nice strategic layer. However, the trap mechanic and how it's integrated is disappointing.
Antigraviator has tight controls, great sense of speed, branching courses and is for the most part enjoyable, but multiplayer issues, little content (especially in gravs and modes), unfair difficulty in a couple of leagues and tedious money farming, keep it from reaching its true potential.
Antigraviator is a no-holds-bar dedication to arcadey, futuristic speed. But packing in more content would elevate the experience to something better.
Antigraviator has tons of potential, and there’s every chance that it could attain it a few updates down its spiralling road. However, as it stands there are too many problems with the game’s underpinnings that the fantastic visuals can’t quite cover up.
This is more a tech demo than a coherent game - stay away until it is fixed.
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