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Freaky Awesome is a hectic action rogue-lite. You explore a randomly generated old factory, fighting weird monsters and avoiding traps. Toxic wastes will make you mutate, gaining different powers every time.
You will need to adapt to your mutations to survive!.
Freaky Awesome has a fascinating premise, incredible music and delightful enemy design. Unfortunately, my biggest problems are with the game’s core mechanics.
The idea behind Freaky Awesome was great, but there are some serious problems with the game's mechanics.
Freaky Awesome gets updated regularly, and so I’m hopeful that the developers will take feedback into consideration. That being said, my suggestion for a better player experience would be to keep the mutation system but balance them so that there are equal advantages and disadvantages in them all. This could be done to great effect when dealing with a set of enemies that complement each mutation’s abilities in different ways. My second recommendation is to guarantee more item drops, perhaps one chest item per floor. This would encourage exploration while giving you a fighting chance against some of the really difficult bosses. I think Freaky Awesome has potential to be a fun and unique dungeon crawling rogue-lite experience, but as of now, it doesn’t quite hit the mark.
Despite the problems, Freaky Awesome has potential. It’s unusual to make players rethink their combat strategy and even movement methods every few, hectic minutes, and the concepts are solid. Sadly, the depth of the procedural generation is sorely lacking and the mutation options aren’t as broad as they need to be. Overall, it feels like it’s only halfway to what its proper final state needs to be — hopefully the devs will pump some more mutagen into it and let it develop.
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