The Venturis Corporation wants their AI back. That’s where you come in. Tacoma is a narrative adventure set aboard a high-tech space station in the year 2088.
As you go about your mission, you’ll explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster. At the heart of Tacoma PC is the facility’s digital surveillance system, which has captured 3D recordings of pivotal moments in the crew’s life on the station. As you explore, echoes of these captured moments surround you.
You’ll use your ability to rewind, fast-forward, and move through the physical space of these complex, interwoven scenes to examine events from every angle, reconstructing the multi-layered narrative as you explore. Tacoma is the next game from the creators of Gone Home, and carries on that tradition of detailed, immersive, and powerful storytelling, while pulling players deeper into the narrative than ever before.
If you want a great story told well, that will last an afternoon, then get Tacoma. It knows what it wants to be, and it does that perfectly.
Though short, Tacoma is a great narrative adventure, especially for fans of sci-fi.
In spite of its high price and short duration, it is a narrative experience more than recommended for all the lovers of the genre and those who enjoyed the previous title from Fullbright: Gone Home.
Tacoma is a beautifully told story filled with real characters and real emotion that you won’t be able to put down until you’ve experienced it in full.
Tacoma is a playable science fiction movie with exciting ideas, but gameplay and emotions are lacking.
Tacoma has some great characterisation and is a very different breed of science fiction, but my enjoyment was sapped by one key mistake in how the story was told. It also has issues with loading and can be somewhat bland to look at, but looking around you, the environmental storytelling is top-notch. By the end, I’d become invested in these characters, but not necessarily their plight.
Sadly, Tacoma, the new game from the creators of Gone Home, is not the best example of interactive storytelling.
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