Created and developed by 3 young independant developers, "Hover: Revolt of Gamers" is a futuristic 3D parkour game in an openworld. Halfway between the crazy universe from Jet Set Radio, the interactivity of Mirror's Edge and inspired by movies like the 5th Element or Star Wars ; "Hover: Revolt of Gamers" takes place in another world where you're in charge of a band of Gamers revolting against anti-video-games laws opressing the city. You'll have to free the citizen restrained by autorities, localise and then infiltrate anti video games propaganda control centers, retrieve gaming consoles confiscated from the population to overthrow the new Mayor, who is the cause of this mess.
If you're a Jet Set Radio fan, you have to check this game out. It's a great tribute, and even though the comparisons are obvious, it still has its own personality.
Hover isn’t just free-form faffing about. There’s a movement here and if you want to join it, well…I’ll let you discover that stuff. Even anarchists’ playgrounds can have structured activities.
Hover: Revolt of Gamers is a solid, open-world MMORPG that livens up the genre by honing in on what made its inspirations so great, and fusing these qualities together, culminating in an exciting world full of vibrant personality. While there is room for some refinement, Fusty Game and Midgar Studio have created an impressive action parkour game which promises to overload the senses.
Hover ends up as a game that's a blast to maneuver around and explore but becomes at odds with its own design. There are a lot of peculiar decisions that make everything much more frustrating than it needs to be. Hover is something I desperately wanted to fall in love with, and although I’m happy to have been acquainted with it, we’ll be headed our separate ways moving forward.
Hover is a good tribute to the Dreamcast era, but it lacks of personality and style to define the evolution of the genre.
Hover: Revolt of Gamers is definitely not a game that I enjoyed at all. It was boring, uninspired and often times way too frustrating. With that said, I could see it being a game that could potentially appeal to others. I felt the multiplayer aspect didn’t add anything special to the game, the visuals were bland and the music was awful (the music will definitely have an audience that loves it – it’s just not something I enjoy listening to). The missions were way too repetitive and usually varied between boring and frustrating with very few hitting that sweet spot where I was having fun.
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