Conarium is a chilling Lovecraftian game that follows the gripping story of four scientists and their endeavour to challenge what we normally consider to be the "absolute" limits of nature. Inspired by H. P.
Lovecraft's novella At the Mountains of Madness, but largely set after the original story. You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table.
Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near the South Pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole… Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister… Explore the Antarctic base, as well as dreams and visions.
Study clues and unlock secrets, whilst avoiding macabre beings at all cost.
Conarium is also available on XBox One.
A truly amazing tribute to H.P Lovecraft. [09/2017, p.66]
Conarium may estrange some diehard adventure fans due to its easy puzzles and streamlined mechanics but I believe that everyone can appreciate its gripping story and roaming the untrodden halls of inhuman ruins in pursuit of forbidden wisdom.
Quotation forthcoming.
Conarium is not a game that’s suitable for those that want constant action or in-your-face jump scares, but for the more cerebrally-inclined it offers an interesting story wrapped up within a slow-paced but visually enticing adventure.
Although it's easy and short, the visual style, the plot, the narrative and the lovecraftian themes make Conarium a very interesting adventure.
Conarium tackles the difficult task of capturing Lovecraft’s ephemeral psychological horrors and, for the most part, pulls it off. Sometimes clumsy, sometimes streamlined, sometimes elegant, Conarium is an effective piece of Lovecraftian fiction that does its best to respect the source material while adapting it to an effective interactive experience.
Conarium’s story is a fine addition to the Lovecraft universe, but doesn’t make for a compelling gaming experience, so only the acclaimed horror author’s devotees will likely find much of interest.
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