Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging.
The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. Red Alert 3 asks the question "What If?" What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility.
Any game in which a giant laser cannon pops out of Teddy Roosevelt's head on Mt. Rushmore is a winner in my book...Red Alert 3 is a highly polished game that doesn't take itself the least bit seriously, and co-op play might jus be the next big thing in RTS. [Holiday 2008, p.62]
Novel rules, bizarre units and a twisted design style carry this venerable series to the new heights of glory, previously unattainable. The special abilities that can markedly change the role that any unit plays on the battlefield add a layer of goodness to the whole experience. [Dec 2008]
A superb interface, the ability to garrison your men and unit veterancy are also worthy of high praise.
Red Alert 3 is an interesting RTS. However, besides the cooperative mode it doesn't add anything even remotely new. It's still solid, the production values are high, but the missions could use more creativity.
Red Alert 3 is a raucously fun strategy game that overcomes its issues with both style and substance.
It's big, loud, and crazy, and it's clearly not meant to be taken too seriously. But looking past the pageantry, the whole thing is a little too familiar. If you're looking for some innovation, or at the very least, a modest twist in your RTS, you're not going to find it here.
It has the same lack of subtlety and rapid pace - plus it looks better. But it comes off as an average and unnecessary entry in the series.
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