Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ | ||
Europe Steam Gift -3%: CDKEYZ |
From the creators of the award-winning Arma tactical military shooter series comes a next-gen re-imagination of a groundbreaking 80s classic. Set in a vast open archipelago, Carrier Command: Gaea Mission brings a breathtaking combination of action game and strategy elements! As a result of a catastrophic war between the United Earth Coalition and the Asian Pacific Alliance, Earth has been rendered an almost uninhabitable wasteland. The only hope lies in a distant planetary system, where the moon Taurus holds the key to restoring Earth's dwindling water supply.
As a battle-hardened member of the surviving UEC forces, Lt Myrik is put in command of an armed vehicle carrier. By traversing the seas and establishing a network of island bases, his mission is to hunt down the enemy and conquer the Dead Zone on the planetoid Taurus.
A.I. problems and hollow FPS segments aside, CC:GM offers a kind of gameplay that we don’t see that much these days. It remains faithful to the original Carrier Command, modernizing the basic recipe with an improved interface and meticulous tutorial, and grants complete freedom to the player, in game-changing decisions. [November 2012]
Unfortunately, the lack of multiplayer really lets the title down in overall value, but the campaign is enjoyable (bar some rough voice acting and gameplay quirks), and will take you a good 20-30 hours to complete.
A great remake? An excellent legacy to the Amiga history? Maybe. However, the new Carrier Command game is also full of frustration and at the same time it doesn't fulfill its potential. When the game's artificial intelligence is fixed by Bohemia Interactive, then the action-strategic magnum opus will be a true smash hit.
A voyage into the past, Carrier Commando Gaea Mission presents a great, original idea in a fresh gameplay. Pity that this effort is ruined by a very poor AI.
This much belated franchise-resurrection trips in execution due to unit pathfinding issues and the lack of multiplayer.
Overall I found that the game just seems to lack some personality. Old school fans of the original may enjoy Carrier Command: Gaea Mission for the PC but for the price, the rest of us may just want to pass.
Carrier Command: Gaea Mission manages to take a number of interesting features and turn them into a rather broken mess of incapacitated AI and extended waiting. The framework and presentation of the game however show that the developer has both skill and dedication, which leaves me surprised that the game is released in this state. Promising concepts and frustration awaits the one who dares venture out on the open sea.
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