Warlock – Master of the Arcane invites players to take on the role of the Great Mage and build a powerful magical empire, giving mighty mages the ability to control armies and wield magic to wage war against one another, as they compete with other wizards for the title of Warlock.
A well-crafted, easy-to-play game with an entertaining fantasy bent, Warlock will have you staying up nights taking one more turn to blast King Rrat to kingdom come.
Quotation forthcoming.
The lack of depth does wear thin over the long-haul after you've played a bunch of match to their conclusion, but you may find yourself reluctant to let go until you've fully experienced into each faction's magical might.
Warlock: Master of the Arcane is a highly addictive and entertaining game, although it would not meet the need of a nicely-updated Master of Magic. The game perfectly fulfills the expectations raised and offers good content at an affordable price. And this is quite important these days. If it keeps growing in the right way (through some DLCs) it would become an unforgettable game, but needs to improve its AI and add more options.
Warlock is a combat-focused empire builder that can be quite addictive and enjoyable. It doesn't quite have the depth that would give it the kind of replayability we get from classics such as the Civilization-games, but it's fun while it lasts.
Warlock: Master of the Arcane brings you a magical world where winning battles gives you a pretty good feeling. The diplomacy part of the game is pretty shallow and the lack of a multiplayer mode is just a shame.
Tuning issues aside, Warlock is a fantasy strategy game that's more than just Civilization with dragons and elves because it's not Civilization at all. Far too many strategy games rely on Sid Meiers' classic formula, often bogging down in the process. It's nice to see a developer getting back to the basics and down in the trenches with goblins, werewolves, skeletons, dragons, clerics and the odd angry fireball.
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