An exciting new city-management/puzzle game about buildings and the city they inhabit. You must grow your city to a bustling metropolitan centre with an array of shops, offices, entertainment facilities and amenities, to help your buildings thrive; or risk them being demolished forever.
Buildings Have Feelings Too! is a very special indie, which puts us in the shoes of some city buildings.
A great addition to any city management gamer's library, Buildings Have Feelings Too! uses limited resources and space to craft complex puzzles wrapped up in a charming setting.
For the right sort of person, this abstract, solo board game style will be incredibly intoxicating. There are a lot of moving parts to keep in your head, and figuring out a particularly fiendish task is rewarding in and of itself. For most people, the contrast between mellow aesthetic, strange design choices, and the lack of a hard fail state (fittingly, it's more like a fail cul-de-sac) will make it a taxing time. Buildings Have Feelings Too! is certainly charming, but that charm hides a stiff challenge.
Building Have Feelings Too! is a game where charming looks, good presentation and the humoristic story is in a constant fight with average gameplay that doesn’t allow it to become something great.
Buildings Have Feelings Too! does have a place for those who can get to grips with its eccentricities. Players who are methodical, take their time, and are careful with their moves could find a decent little puzzler here, providing they don't mind the occasional frustrating moment. For everyone else, however, the game's broader problems will likely be too much baggage to make it an enjoyable experience, at the very least until some of those fixes come into place.
Quotation forthcoming.
With multiple game-breaking bugs and hotfixes that either don't resolve the issues or come a little too late, Buildings Have Feelings Too is an awful mess that needs to be avoided.
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