Welcome to The Fabled Woods, a dark and mysterious narrative short story. Despite the picturesque beauty, ugly and terrible secrets lurk among the shifting boughs, darkness that no amount of dappled sunlight can erase. Take the first step, and experience an unforgettable journey.
It’s a challenge to give The Fabled Woods an appropriate score. The game has merits as a focused project that is not afraid to deliver something exactly as long as it needs to be, and the current state of bloat in the game industry makes me hugely appreciative of this fact. On the other hand, I can’t say that The Fabled Woods made a lasting impact on me, or even provoked much thought — it’s a decent experience, but little more.
The main issue with short games is that they need to be a tight experience; try and cram too much in and they often feel rushed. Unfortunately, this is The Fabled Woods undoing, with the game trying to tell a poignant story with multiple links inside a movie-length runtime. There’s a good story here, it just needs a little longer to have more of an impact.
What works about successful walking simulators is the vigor and vitality put into both the narrative and the surrounding world. You want to feel engrossed and experience something unique and attention-grabbing. The Fabled Woods had the environments and graphics on point, but everything else, from plot to dialogue to gameplay mechanics, felt lackluster in comparison.
The Fabled Woods collects all the necessary ingredients for a solid, meditative casual adventure, but its awkward execution leaves its narrative beats without any real weight.
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