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30 years after Freddy Fazbear's Pizza closed, the events that took place there have become nothing more than a rumor and a childhood memory, but the owners of "Fazbear's Fright: The Horror Attraction" are committed to reviving the legend and to making the experience as authentic as possible for patrons, going to great lengths to find anything that might have survived decades of neglect and ruin.
The excellently revised camera system and eerie villain makes Five Nights at Freddy’s 3 one of the better scare-fests out there.
I couldn’t ask for a more terrifying game. I wouldn’t call FNAF 3 fun. In fact, it’s pretty much the opposite of fun. It’s tense and stressful and sometimes makes you want to cry when it’s not wrecking you with just the right amount of gore to put horrible thoughts in your head. But that’s the point.
New mechanics, new elements, new environment and even new animatronics. Five Nights at Freddy's comes back with a third part that tries to keep the whole thing fresh and new. Chasing by just one animatronic, the rest of gang will appear in visions and try to kill us from a heart attack in a chain of scary moments. Right now, Freddy's 3 gives back to the community what they ask for: Scary moments, a good history, and a bunch of material for the community that tries to preserve the game.
Scott Cawthorn returns with Five Nights At Freddy's 3, and while the horror continues once more, it doesn't last very long.
People who have followed the Fazbear saga up to this point will likely want to close out the story, and they'll find enough to enjoy about Five Nights 3 to make it worth their time. New players curious about all the hype and considering a visit to Fazbear's Fright would be ill-advised to choose this as their jumping-on point to the series.
A few new features should be sufficient for the devotees of the series, but insufficient for what should be a true sequel.
It’s extremely good at scare jumps but the point is that scare jumps are an awfully primitive tool. [07/2015, p.54]
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