Nebuchadnezzar is a classic isometric city builder game inviting players to experience the mysterious history and culture of ancient Mesopotamia. In the campaign, players get to rule over influential historical cities filled with magnificent monuments.
This game demands quite a lot from you, but if you’re willing to immerse yourself in micro-management and suffer infrequent frustration from a district gone wrong, you’ll find a brilliant old-school city-builder set in one of the most interesting locales imaginable.
This is quite decent town-building strategy in the old Mesopotamia, focusing on resource and product infrastructure.
Well crafted city builder, which takes you through the ages of one the most important parts of the world. Mesopotamia looks beautiful, but the gameplay itself can get both tricky and boring. [Issue#309]
Classically styled and rich in detail, Nebuchadnezzar's city-building fun is hindered by micromanagement and trading issues.
A solid city builder in the spirit of classics like Caesar and Pharaoh. The complex economic system is challenging but also can get frustrating towards the end. The lack of a sandbox mode is most unfortunate.
Nebuchadnezzar is a solid economic simulation game that lacks inspiration. Solely the choice of setting is remarkable.
I fear my childhood has prevented me from giving Nebuchadnezzar a fair chance. It was never going to meet my expectations because I was holding it up to a level of quality that few have been able to match in the past 20 years. This isn't a bad game; it just not one that you'll remember in a year, forget a decade. So instead of recommending this, I recommend you instead spend half as much and buy Pharoah instead.
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