US eShop Code -3%: CDKEYZ | ||
US eShop Code -3%: CDKEYZ | ||
US eShop Code -3%: CDKEYZ |
Vampire: The Masquerade - Coteries of New York presents the conflict between two vampiric factions: the traditionalist Camarilla and the fiercely independent Anarchs among the iconic landmarks and night lights of The Big Apple. It's a unique, atmospheric, single-player narrative experience, set in a rich, fully licensed, globally recognized universe of Vampire: The Masquerade 5th Edition. * Choose your character from one of several distinct Clans * Every playable character offers unique powers (Disciplines), different ethical approaches to certain issues, and dialogue lines * Character-oriented quests allow you to create your own coterie and shape your relations by reinforcing NPC loyalties * Highly replayable - choices made in the game are reflected by the game's changing fiction * Various endings depending on your actions - which conclusion will you reach? * Suitable for both Vampire: The Masquerade veterans, and fans of mature narrative-driven games who are newcomers to the setting.
Vampire: The Masquerade - Coteries of New York is a visual novel that follows in the footsteps of a previous game dedicated to a vampirical story and this new chapter on the Nintendo Switch is a marvel when it comes to its gorgeous art style, a skillfully-written plot and its incentives to play again once finished, in order to discover its world with different characters. While its experience is rather short and ends abruptly, fans of visual novels will have plenty to wrap their minds around in the form of Coteries of New York.
Coteries of New York does a good job being a Vampire: The Masquerade game. The developers have captured the essence of the property, crafted an appropriate aesthetic and narrative environment, and avoided any inclination to try and "change" what Vampire: The Masquerade is. Playing this game feels every bit like playing the tabletop pen-and-paper experience with a good GM weaving the story. Sadly, by nature pen-and-paper RPGs are about fun stories rather than anything meaningful, and Coteries of New York doesn't really have anything meaningful to say. Throw in some confused mechanics and this one won't be remembered as a classic of the genre.
I suspect once the text skipping patch is live, that’ll be what draws me back into the Masquerade. It’s still an intriguing world, and it’ll help me to see more of it once I can get past the redundancy quicker. If you like darkness and blood in your visual novels, take a bite out of Coteries of New York.
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