A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
A promising start for Neocore's Arthurian strategy game, though not without its issues. Still, it has every potential to evolve into a quality tactical game, and every fan of tactical turn-based combat should keep it on their radar. [Early Access review]
So, praise all around then, and I guess that means you should purchase it immediately, right? Well, maybe not. It took me a fair few restarts to actually make any progress, during which time I suffered a broken camera, broken progression, treasure chests not opening properly, and a few more bushels of assorted Early Access jank. When things did get going, it was generally smooth, but I can’t fully recommend jumping in until the first round of big patches get rolled out. I also had some save issues, and I’m not sure how much this was down to intentional roguelike restrictions, and how much was just bugs and glitches. So, proceed with caution. [Early Access impressions]
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