Join the new heroic duo, Scribbler and Patch, in an epic battle to save dragons and defeat the villain, Eir, who is controlling dragons to carry out her evil plans.
I’d even argue that using the Dragons IP holds back Dawn of New Riders. Film tie-in games are always looked down upon, and the fact that it’s a franchise aimed at kids means most grown-up gamers are not going to take it seriously. But underneath its licensing, Dawn of New Riders is a sweet adventure game.
DreamWorks Dragons Dawn of New Riders does just enough to lift itself out of the cash-in territory. Having the familiar faces from the franchise appear every now and then (even if Astrid is reduced to a potion peddler) will help fans of the series engage with the story, and while Scribbles is a bit of a personality vacuum, Patch is endearing and will worm his way into even the hardest heart.
Dragons Dawn of New Riders is an ideal game for young gamers, but lacks some essential elements hardcore gamers would like to see. There's a lot to explore and there're a lot of iconic How To Train Your Dragon elements to find in this game.
There's a decent time to be had -- especially for youngsters -- and its flaws and shortcomings don't grate too much, thanks largely to a relatively short runtime. But, because it forges its own path, Dawn of New Riders won't make a lasting impression on the How to Train Your Dragon canon.
Dawn of New Riders will likely please its young target audience, and to its credit, it just about manages to capture the fantastical vibe of its source material. It’s a shame then, that outside of its well designed puzzles and its distinct locations, there’s little else to praise. Whilst its technical issues hinder the experience, it’s the game’s lack of depth, its weak gameplay variation, and its poor overall quality, that greatly holds it back.
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