New York…Without knowing how or why, Brian, a student on the verge of graduating from college, is attacked by Mafia gangsters. During his desperate getaway, in the company of a mysterious striptease dancer, he ends up meeting a wide range of unusual characters. But which ones are trying to help him and which ones are planning to blow his head off? You will have to be very ingenious to figure it out, without forgetting that nobody is who they seem in this explosive mixture of murder, money, ambition, santeria rituals and deception…a whole lot of deception.
I don't know if it's a classic - only time can tell if Runaway deserves a place alongside the timeless - but this is the one of the most balanced and enjoyable adventures of these last years.
In a day and age where storyline is always key, Runaway: A Road Adventure delivers a golden gameplay experience.
Runaway is the best adventure game out right now, and my early nominee of the best adventure game this year.
On the visual front, everything about Runaway: A Road Adventure screams style. Rather than going with pre-rendered backdrops and stiff CG animated characters, Runaway instead gives us beautifully detailed cartoon landscapes populated with very animated, and believable 2D and 3D characters.
Brings the adventure much needed color and style; but in the end it succumbs to the same faults as other games before it.
The environments are lushly vivid, featuring top-notch hand-drawn art, and the puzzles can be maddeningly complex, so if you're looking for a solid adventure title, Runaway is the way to go. [Nov 2003, p.96]
The bimbo of graphic adventure games: both pretty and stupid... When the puzzle solutions aren't illogical, they're horrifically repetitive. [Dec 2003, p.129]
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