Experience city-building as never before — Overcome near-impossible odds to terraform Mars, cultivate the red-planet’s hidden resources, and unravel the past mysteries of those who’ve attempted the unbelievable feat. Humanity's future rests on your shoulders.
Per Aspera is a very good science fiction driven management and building game. The story will keep fans of the genre engaged and mixes well with the core mechanics. Once that’s no longer interesting a Sandbox mode introduces the freedom to build-up Mars however one wants. The twin challenges of expanding and re-building for greater efficiency are carefully balanced and truly engrossing. Just make sure to take tour time and explore as much as possible before moving through the checkpoints of the campaign. And spend as much time as possible running at the slowest speed, watching how mars can be changed from inhospitable wasteland to a new cradle of humanity. Just don’t forget to ponder whether it’s actually worth it, just as the protagonist A.I. does.
I will fully admit to getting stuck in a few places. On a few tries, I overextended too quickly or didn’t adapt well to the changing planet. I always mismanage my electrical grid, or my maintenance bots, and build my way into a corner. But I keep coming back. Never before has a strategy game offered me such an involved story in such a staid sandbox. I think I’ll be turning Mars green for a long time to come.
Hard science, harder simulation, and narrative innovation make Per Aspera a real gem.
Per Aspera offers a surprisingly emotional narrative that explores the thought process of an evolving AI programmed to assist humans in colonizing Mars. The symbiotic gameloop of creating structures and growing your presence on the surface while hitting key milestones is cathartic. I was easily immersed in this experience, but only after some trial and error trying to understand how it all worked due to a limited tutorial.
Per Aspera explores the cost of humans' need to conquer, all through the mind of an AI. A smart, sprawling city builder that requires a lot of patience and blurs the line between duty and morality.
Per Aspera has a bunch of good ideas in it. Adding a narrative element is a slam dunk, but the pacing of it hurts it in the long run, even as interesting as it is. Per Aspera also has a lot of solid gameplay elements, and evolves into a pretty complex package in the end. But a lack of explanation as to what you’re doing impairs the experience, and may cause newer players to give up before the enjoyable gameplay loop kicks in.
It is truly impressive that you have the whole planet to explore and build over. What caught my attention in the first place, was the deep, realistic simulation of terraforming, but unfortunately the game turned out to be tedious and boring. I also wish I could manage my settlements better and plan their development in details, as the only decisions I got to make were where to place the structures and how to prioritize them. The rest is up to autonomous drones. [02/2021, p.34]
November 23, 2020
Cyberpunk 2077 retail copies already out there, leaks are coming…. Read more
November 19, 2020
iO Interactive unveils its new project called Project 007. Watch video
November 19, 2020
Among Us is getting a new map. Read more
November 19, 2020
Far Cry 6 release date listed as May 26 in Microsoft store. Read more
August 17, 2020
Sony Confirms Work On ‘Next-Generation’ VR Headset That Might Not Be PSVR 2. Read more
August 17, 2020
About 40% of worldwide population plays video games of some form, only 8% on consoles. Read more
August 14, 2020
Ubisoft potentially teasing return of delisted Scott Pilgrim game. Read more
August 13, 2020
Fable job listings suggest game is still a long ways away. Read more