Command the Trolls and lead them on an epic journey across the wild continent of Urgath. As Chieftain of the Moonkin, a tribe driven from its home by tusk hunters and disease, their survival is in your hands.
SpellForce 3: Fallen God provides players with more SF3 goodness. The story, told from an unusual perspective, shows you a gripping tale of a dwindling tribe trying to survive as opposed to previous instances of Saving The World.
The second standalone addon is also extensive, the trolls fit well into the world - but are a bit tough to play.
A competent entry in the Spellforce universe. Fallen God offers a new race and treats it with respect, allowing a player to involve himself or herself in their culture and world.
Here come the trolls. Fallen God is a superb expansion that adds worthy content to a good game.
Fallen God is a large stand-alone expansion that succeeds in differentiating itself from its predecessors. The developers managed to diversify the experience (not spectacularly though) and did a terrific job at depicting the specific nature of the new race – trolls. [13/2020, p.72]
SpellForce 3: Fallen God is an old style expansion, with lot of hours of gameplay equally divided between RPG and RTS, but if you don't like the mixture of genres, this DLC will not change your mind.
Fallen God is a good and lenghty standalone expansion to Spellforce 3, but it does not have the same impact as Soul Harvest did. The new troll faction is somewhat of a mixed bag, the dialogues drag out too much and the rts elements can feel a little undercooked. But Spellforce has always been more than the sum of its parts and if you loved the two previous games in the series, there is a good chance you will love Fallen God as well.
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