SAVE YOUR FAMILY FROM THE INSECT INVASIONExplore an incredible interconnected 3D world, brimming with primate platforming and bug-splattering shooter action. Leap with the agility of a Tamarin as you journey into the Northern wilderness on scenic routes through forests, fjords and mountains. Along the way you will chase mysterious electrical fireflies, discover a secret underground world of dancing ants, rescue innocent birds, and restore the Tamarin PCs' once idyllic natural habitat.
What kind of game is it?Tamarin features a unique gameplay mix that alternates between 3D-platforming and exploration, and third-person shooter gameplay. The game is inspired by the more open 3D adventures from Nintendo and Rare, and by nature and all the wonderful plants and animals in it.
Tamarin tries to recall the old rare classics, but fails to propose a valid platform that looks and plays like a game form the mid '90s.
Tamarin strives to be a spiritual successor to Jet Force Gemini, but its poor art style, stale and disappointing gameplay, and shoddy controls result in a game that won't be remembered as fondly as its inspirator.
Tamarin has a very cute protagonist and an interconnected world to explore but the gameplay and level design are extremely poor across the board.
To put it bluntly, Tamarin is messy. The story isn't that interesting, and the characters try to make it sound important but come off as pompous. The platforming is decent once you learn that you have useful moves, but the finicky nature of some elements and the slippery physics mean that asking for precision is inviting frustration. While the thought of resurrecting a Jet Force Gemini-style game is intriguing, the execution fumbles greatly due to it casting aside the advances that have been made in third-person shooters in the last 20 years. Unless you're craving an exercise in frustration, steer clear of Tamarin.
Something went terribly wrong with the development of Tamarin. Nothing works and everything comes off like it was slapped together causing this entire adventure to feel like a random and confusing mess. Still, if you’re trying to experience one of the most bonkers 3D platformers ever developed, you found it, but I urge you not to put your money into this game.
Tamarin reeks of low budget and complete lack of creativity. How is it even possible that people who once worked at Rare (where they made Banjo-Kazooie and Donkey Kong Country, among others) developed such a sad, awful mess? [12/2020, p.73]
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