You play as the Pupils, a civilization that must reach the center of the world. You'll have to manage their resources, their buildings. Help them grow wiser through agriculture, crafting, scientific and mystical research before the world is submerged.
Be careful though, you have to manage your tribe perfectly and make sure they're not starving or taken by surprise by the waters.
An adorable resource management game featuring poncho-wearing creatures that hold balloons. A strategy game of optimisation where every decision matters and where every decision is interesting. A surprise gem!
I can’t believe how much I am gushing over this game. It looks like a simple and relaxing city builder at its surface, but there is so much more to it. Even with its deep skill trees and challenges, I found the game incredibly relaxing. Listening to the whispers of the wind and the dulcet strumming of an acoustic guitar as I guided my pupils to The Eye was a memorable experience. From the beginning to the end of any given run, the pupils would gain personalities in ways that made them feel more alive. I cared about the pupils in this game, I felt connected to the atmosphere and settlements it offers. This, paired with a great blending of theme and mechanic, make this a truly unique game.
As Far As The Eye is a charming rogue-like resource-management game which brings the player into a truly relaxing atmosphere, despite its strong strategic system.
The nomadic lifestyle translates into an interesting take on the resource and management genre, that is more interesting for its ideas than its execution. However, those who fancy a more contemplative slow going game will find solid goal-oriented challenges in this journey back to the source.
As Far As The Eye is a fun little turn-based, strategy game set in a vibrant world full of adorable creatures. Whilst there's a lot to learn and manage, this quickly becomes a rewarding and satisfying experience.
A charming, but not well-thought-out game. If you’re not ready to travel like a grain of sand on the wind, it’s best to avoid it for now.
While turning off frustrating features is a blunter solution than seeing them integrated into a better-balanced game, As Far As The Eye has a grounding in something really beautiful. I look forward to the opportunity to experience the game I saw parts of underneath its less well-implemented elements. Unfortunately, it wasn’t the one I got to review.
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