Inversion is a TTP shooter where players can manipulate time and use gravity for their own purposes. Take on the role of a young father and husband, Davis Russell, who finds himself thrust into war when his peaceful city is invaded by an unknown enemy. With his daughter missing and conventional weapons and tactics all but useless, this ordinary cop and his partner Leo Delgado will rise up to heed the call of duty, master the fundamental forces of gravity and save the world.
The potential for something strong was here- but the mediocre level design and the repetition of the mechanics, hold Inversion back from 'diamond' status. That's not to say that it's a bad game: the 9 or 10 hours of gameplay are fun, but only that… there's not enough thrill and excitement to hold you from other games. [September 2012]
Inversion has lots of potential with a gravitational weapon, an interesting starting story and good gameplay elements. Sadly, it cannot use this potential and seems to be that it was not enough time to finish Inversion as an exciting, well-made game.
It's not a bad game, just a lacklustre one. Saber Interactive borrowed a bunch of ideas that are fun on their own but somehow failed to combine them into a great game. [September 2012, p.70]
The game that wanted to be king but was afraid of making the right decisions – sometimes when you copy successful concepts from others and combine them with your own fresh ideas you just waste the potential. [Sept 2012]
Inversion is a heavily linear by-the-numbers cover shooter that fails to make the most of its few high points. [Nov 2012, p.72]
Not every shooter gives you a chance to abuse the laws of physics. Too bad that Saber Interactive could not flesh out its original concept, leaving us with a mediocre Gears of War clone.
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