Mortal Shell is a deep action-RPG that tests your sanity and resilience in a shattered world. Your adversaries spare no mercy, with survival demanding superior awareness and precision. Possess lost warriors, discover hidden sanctums, and face formidable foes.
As a diehard Dark Souls fan I’ve played nearly every soulslike, and none have done it as well as Mortal Shell. Not only has Cold Symmetry nailed the fundamentals, but they’ve added their own spin to the formula without being coy about their influences. Mortal Shell is the only copycat that can stand toe-to-toe with FromSoft’s own work, and although it’s considerably shorter than their offerings, it’s no less beautiful, haunting and rewarding.
With graphics that have almost nothing to envy from bigger budget productions, a sufficiently deep and vindictively compelling gameplay that keeps the interest high even for more than one New Game +, Mortal Shell is a great example of a qualitative souls-like game that does not come from the hands of From Software.
Mortal Shell is an enjoyable title for those who are already fans of the SoulsBorne sub-genre, and it has more positives than it has flaws. The swamp hub world is bland and confusing, but the different biomes you eventually reach are gorgeous, even if they're relatively familiar. The lack of a deep leveling system has a very good replacement in the shell system, which ends up providing more versatility in your character build and the attack system. The relatively shorter length makes it great for newcomers, while genre veterans will find it to be a great debut effort from a small development team.
While Mortal Shell may not stand at the upper echelon of the genre, there's still plenty to enjoy. The combat and world are engaging, and its swappable body system feels unique and fresh. Despite its shortcomings, Mortal Shell brings enough new ideas to the table, and with less pressure and investment required, there’s plenty of freedom to experiment with them.
Mortal Shell may be a modest product, but it surprised at nearly every turn with regularity. The lack of variety in the environments, weapons, and classes are more than made up by never overstaying its welcome. Whenever it feels as though its about to become stale, players will stumble across something new to try out. The lack of depth isn’t too much of a detriment as the game is short enough to ever feel tired. Better yet, what is there is good, a foundation with easy room to be expanded upon and a strong demonstration of Cold Symmetry’s understanding of core concepts that are the strength of the genre. Mortal Shell is a exemplary use of limited resources to make a tight, fun game, even if it only takes a weekend to beat.
A great Souls-like with personality, new ideas, amazing battles but with problems in scenario design and world building.
The biggest flaw of Mortal Shell is how much it tries to be a Dark Souls game, especially aesthetically, something that makes all of its shortcomings so much more prevalent. Its world is quite small and restricted compared to other soulsborne games, and it lacks in terms of personality, by trying to present a dark fantasy setting so similar to what we have already seen. Nevertheless, it still is one of the most detailed 3D games of the indie scene in it still provides an entertaining 10-15 hours experience thanks mostly to the well-crafted combat system, albeit without deviating from established formulas, and a good variety of nicely designed enemies.
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