The hit RPG returns! From the minds of the bestselling author R. A. Salvatore, spawn creator Todd mcfarlane, and Elder Scrolls IV: oblivion lead designer Ken rolston, comes Kingdoms of Amalur: Re-Reckoning.
Remastered with stunning visuals and refined gameplay re-reckoning delivers intense, customizable RPG combat inside a sprawling game world. Uncover the secrets of amalur, from the vibrant city of rathir to the vast region of dalentarth to the grim dungeons of the brigand Hall caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first Warrior ever to be resurrected from the grips of death.
* Build the ideal character for the most intense combat, choosing from a countless combinations of skills, abilities, weapons and pieces of armor * The revolutionary destiny system allows you to continuously evolve your character class to your style of play * Seamlessly Integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them Off with brutal fate shift kills * Extend your experience in amalur with all DLC from the original release, from teeth of naros to Legend of Dead kel and more! * Hundreds of hours of RPG play await! Travel from the vibrant city of rathir, to the vast region of dalentarth, and the grim dungeons of the brigand Hall caverns as you uncover the secrets of amalur!.
Kingdoms of Amalur: Re-Reckoning is also available on XBox One & Nintendo Switch.
Kingdoms of Amalur: Re-Reckoning is everything that you would expect from an epic fantasy game. There is an intriguing story full of magic and mystery, combat styles for all types of players, and an environment so enchanting it’s impossible not to want to live in it. While the remaster isn’t very different from the original in most aspects, it still makes for an enjoyable game and is a nice throwback to Kingdoms of Amalur: Reckoning.
If even the original game wasn't able to take that extra step and stand out among its competition, you shouldn’t expect that its remastered version will be able to accomplish this task. Nevertheless, Kingdoms of Amalur: Re-Reckoning remains enjoyable despite its age. It is a "vintage" game, capable of entertaining for hours (and hours and hours and hours) with its classic fantasy story full of fantastic creatures, epic legends and fairy lands.
It’s a polished game, but it’s polished for 2012. It’s a solid RPG, and if you want a very well fleshed-out fantasy world, you’ll find joy here.
As of right now, Kingdoms of Amalur is a good introduction to a universe that doesn't have any other entries. The fluid combat is brought down a bit by overstuffed quest design and repetitive dungeon areas, and the front-to-back storyline is a little basic, but it offers a solid foundation to a world whose fate is once again uncertain.
I appreciate Kingdoms of Amalur: Re-Reckoning for giving gamers who missed it the first time a chance to see what could have been, but ultimately, it’s a project that should’ve been left to its previous fate.
A remaster of a shamefully overlooked game. Beaming with colors and flexible build management, Kingdoms of Amalur offers an engaging RPG experience that is, however, somehow spoiled by a botched remaster that should just have been something more. [Issue#306]
Kingdoms of Amalur: Reckoning's MMO beginnings are pretty obvious due to how generic the world and its lore is, and from how repetitive and… non-role-playing-game-esque it actually is. This is basically a simpler, more casual friendly version of Skyrim, and while definitely somewhat enjoyable, it's not exactly "the best RPG of 2012" as some have claimed. Even worse? The remaster of this generic MMO-ish "RPG" is a total lie. Put the original next to its new version, and it will be easy to assume that the developer just played with the contrast and saturation gliders a bit, and nothing more than that.
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