Europe PSN Key -3%: CDKEYZ | ||
Global Standard | €33.18 | |
Europe PSN Key -3%: CDKEYZ | ||
Europe PSN Key -3%: CDKEYZ |
In Marvel’s Iron Man VR the player, who plays as the genius inventor Tony Stark, confronts ghosts from his past—powerful forces who seek to ruin him and everything he stands for. By fully embracing the magic of PlayStation VR, players will come face-to-face with iconic allies and Super Villains as they jet around the globe on a heroic mission to save not only Stark Industries, but the world itself.
While many players may have not used their PlayStation VR in awhile, Marvel's Iron Man VR is without a doubt the game to get people to dust it off and play again. Far more than a tech demo, Marvel's Iron Man VR actually makes you feel like you are flying around and firing repulsor blasts in one of the most immersive VR experiences to date.
For PSVR owners, it's a simple and safe choice to spend the $39.99 for this experience, but for those considering investing in picking up the PSVR towards the end of this console generation's shelf life, well, let's hope they really, really like Iron Man.
Iron Man VR offers the ideal experience to feel like Tony Stark for a few hours, with a very competent adaptation to virtual reality that makes us feel like superheroes with intuitive and simple controls.
Being Iron Man looks, feels and plays great, even if long loading times and a steep learning curve kill the joy a bit. One of PS VR’s most engrossing titles, nevertheless.
Marvel's Iron Man VR is the path between a game and a VR experience. Some of its mechanics are very satisfying, but it fails to present the adventure that fans of this character have been dreaming of.
Iron Man VR feels restricted by its game design to be little more than a fun wave shooter, when it could have been much more. It is still a very fun game to play in VR and it's one of their better titles, but it never even scratches the heights that it so clearly aimed for.
Crushed beneath a monotony of drones to trash, muffled dialogue to decipher and environments to float amidst, there are brief pleasantries and welcome respites in Marvel’s Iron Man VR. Distractions that unfortunately amount to the only genuinely welcome highs in a VR effort that, commendable an effort it is to move out of the regular shooting gallery format, are wound up in one too many technical follies and lackluster mission objectives for the implied liberties to feel substantial. Yet in a game with such dire over-reliance on its players treating its controls and combat — both at the same time — like second-nature, when the erroneous ways with motion controls crop up, the damage to one’s time (and thus one’s enjoyment) is far more detrimental. Appeasing fans with its source material, on its own, is a harmless endeavor. So long as there are little difficulties and confusions with the gameplay accompanying it. Marvel’s Spider-Man proved what good-will can be generated out of such licensed iterations, when wielded properly. Marvel’s Iron Man VR, however, is a flawed but ultimately frustrating effort to sell. Twisting the once-attractive proposal of being Iron Man into a clumsy misdirection.
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