The Shattering is a first-person, story-driven, psychological thriller. Its defining features are the dynamic environments, beautiful aesthetic and intriguing story. The gameplay is meant to submerge you in the mind of John, as you take each step forward into the twisted mystery of what happened.
Thanks to some clever subversion of a troubling dive into the psyche, The Shattering could go down as a new favourite in the narrative thriller genre.
While The Shattering doesn’t have the scale or range of some genre entries, it's a fantastic example of a focused game that takes a vital and challenging issue and delivers a truly immersive experience. I’d really recommend adding it to the list of great gaming takes on mental health. I, for one, found the too-bright representation of mental illness hugely effective and couldn’t drag myself away from the keyboard until John’s story was told. I would repeat the health warning that the treatment of suicide is potentially triggering but, as long as that isn’t a potential risk for you, then The Shattering is a real indie gem.
The Shattering is a tough story to follow and has some uncomfortable moments, but it’s an impressive spectacle at times and has a few tricks up its sleeve.
Walking Simulator sprinkled with psychological elements, The Shattering does not revolutionize the established formula of style, but shows however that it has sufficiently digested its influences, What Remains of Edith Finch and Layers of Fear in mind, to offer a real identity by deploying treasures of good ideas when it comes to pouring into interactive narration.
The Shattering tells a common story of a man with an unhappy past, but fails to properly explore the delicate psychological themes related to John.
Despite its creative approach, The Shattering is a rather common Walking Simulator with an unsual artdesign that will leave even the most cheerful soul in a depressed state.
It’s clear they tried. I love the art direction, they tried to pull off something more original towards the end, and the little optional things you can interact with are fun and whimsical. I’d love to see where they go in the future, but I cannot deny that this is a fairly flawed title.
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