From the studio behind DmC: Devil May Cry and Hellblade: Senua’s Sacrifice comes Bleeding Edge, a fast and frenetic 4v4 team brawler where every fighter comes mechanically enhanced for mayhem! Choose your fighter from a diverse cast of colorful characters from the edges of society: burn rubber as bold and beautiful Buttercup with her detachable saw blade arms, wreak havoc as Black-Metal rocker Niđhöggr with his electrifying guitar solos or slash up the streets as Daemon, New York’s most wanted assassin.
Bleeding Edge on Xbox One is just pure fun. It’s a tight, fast thrill-ride that keeps me playing which, as someone who predominantly plays single-player, is not easy to do. While it certainly isn’t what some fans of Ninja Theory may be expecting, it is still a great first collaboration from what will likely be one of Xbox Game Studios’ finest teams.
Bleeding Edge has a great core, but it feels like there is still a lot of work to do. Games evolve constantly now, so it’s worth keeping and eye on and, if you are a Game Pass subscriber, make sure you give it a try.
It's a little sparse on content, but Bleeding Edge now offers a fun combat system, stable netcode and quick matchmaking, and that should be enough for a solid launch.
It is a game that comes very late to the genre that it tries to assault, but at the same time it gives it a certain originality by creating a work in which the combat mechanics are based on hack and slash and not on the simple skills of a regular hero shooter (although they're also there, and they are key, of course).
Bleeding Edge is an online 4v4 brawler in which two teams fight to control objectives. The combat in the game feels satisfying and the characters are well balanced. Teamwork is very important and therefore as a solo player, it can be frustrating when your team doesn’t work together. It’s a shame that there is very little content in the game. Updates with more fighters, game modes and maps are desperately needed to keep Bleeding Edge fresh and entertaining.
Still, for all that Bleeding Edge gets right, it really feels like the game's "early days." It’s missing crucial staples of competitive games, like ranked play, which allows you to invest the experience and keeps people playing, long-term. I'd like to believe Microsoft and Ninja Theory will keep tweaking and expanding the game so it can compete with other competitive multiplayer games, but right now it feels like a temporary multiplayer fix for players looking to break up the monotony, rather than the next esports obsession.
Bleeding Edge has almost nothing to offer. What potential it has in it is woefully stuck in a product that is so meagre and void of content. It is like taking a single slice of cheese, and trying to cover an entire pizza pie; there just not enough here to make this work passed a few hours, and that's all. There are not enough modes, not enough interest in the community to keep it going, and the combat is way too simplistic for high level play.
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