Boneworks never sweeps you away on the same kind of rollercoaster ride its biggest influences charted, but you’d be hardpressed not to get carried away on its own journey; one of interactive wizardry, devilishly gratifying combat and stunning physical authenticity, even if that occasionally works against you. Ultimately it might not be the VR shooter to turn the heads of the masses, but if you want to see where that future lies, you can’t miss Boneworks.
Boneworks' ambitious physics simulation of everything is a lot of VR fun when you get creative with it, but doesn't always work as well as you'd hope.
With a really impressive engine that shines from physic awareness and realism, Boneworks brings a nice VR experience but fails to deliver a complete and bug-free game.
Quotation forthcoming.
The totality of the game lacks effective pacing as it bounces back and forth from puzzle to combat with little sense of synergy and no apparent climax. For those that are compelled by Boneworks' combat, the Arena and Sandbox modes offer up a great opportunity for extended gameplay, though we would have liked to see an emphasis on user-generated levels so that the community might flesh out concepts that didn't hit their stride in the campaign.
Despite its frustrations and some half-measure design, Boneworks is still a game that is easy to recommend for VR fans. There's a lot about its immersion that other VR games could learn from, and hopefully build an overall better game around.
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