Melee and magic fuse in this visually stunning VR sword fighting game that delivers a satisfying combat experience where you are the master of your own martial style.
Until You Fall is also available on PS4.
Until You Fall is a roguelike brawler by Schell Games. The game has vibrant environments, a high-energy soundtrack, and is challenging. While the combination of these elements keeps you coming back for more, is it enough for the long-term?
Until You Fall will challenge your will to fight, kill you ruthlessly, and bring you back to do it all over again. It's an incredibly beautiful, satisfying roguelite with a killer soundtrack and addicting hack-and-slash gameplay.
I had no idea what to expect jumping into Until You Fall, but I ended up getting a nice series of workouts on top of a pretty thrilling VR combat simulator.
What’s most impressive about Until You Fall is the level of polish and smoothness of each encounter. From little details like your weapons clinking together – rather than glitching through – to the way combat is methodical and completely engaging, it’s one of the best examples in VR. So much so that you need to make sure you’ve got ample space, Until You Fall is one of those titles where you’ll quite easily hit a real-life object – even with Guardian on – because you’re so heavily engrossed.
Until You Fall successfully brings together satisfying hack & slash gameplay with deeper combat systems that make for meaningful strategic choices about the weapons you bring to the battlefield and the way that you use them. The game's underlying systems could be communicated a bit more clearly to get players up to speed. As a rogue-lite, there's no compelling world, characters, or story to unravel, but challenging combat and the allure of enhancing your weapons or experimenting with new ones will make you want to play 'just one more run' over and over.
Since the game is still in Early Access we are withholding final judgement, but as it stands I’m very impressed by Until You Fall. Visually it’s on point with an amazingly lush neon art style and a soundtrack that pumps and thuds just as violently as your sword slashes. The replayable rogue-lite elements help keep things fresh and all of the various weapons and augmentations ensure a sense of progression, but it does still feel a bit shallow overall. I’m excited to see what all gets added while Schell Games spend the next several months finalizing it in Early Access on Steam.
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