Global Standard | ||
Global Epic Store Key | €19.66 | |
Global Epic Store Key | €24.99 |
A gorgeous action adventure on an epic scale. Play as Rusty, a clumsy adventurer who accidentally sets about the end of the world. Solve mind-bending puzzles, fight challenging enemies, defeat huge bosses and platform your way through a fantastic open world.
A Knight’s Quest is a respectable achievement. In terms of pure design, it has an impressive scope that it manages to make good on. Blending three gameplay styles — combat, platforming, and puzzle solving — in a vibrant and vast 3D world is no mean feat, and the game never falters in that regard. However, the hiccups that occur along the way range from inconvenient, like a fast travel system that is locked away until it’s not needed anymore, to downright frustrating, like being locked into an awkward camera angle during a finicky platforming boss fight. Though not perfect, the game is a simple idea given a decent execution, and should appeal to those currently waiting for their next Legend of Zelda fix.
This is a very enjoyable game, and I'm disappointed that a bug deleted my save. But it's got most of what I look for in action-adventure titles and there's a whole lot to like here, despite how bland and familiar it can be.
Overall it is a good game with a lot of charm set in a generic world. Unfortunately, mediocre combat, at times mildly frustrating level design, and the odd in-game bug mar what would otherwise be a great experience.
A ridiculous romp through a universe that doesn’t take itself too seriously, A Knight’s Quest offers an enjoyable and forgettable ride that’s only slightly marred by bugs, uninteresting combat, and a storyline that makes you laugh every once in a while.
A Knight’s Quest opens with a masterful sequence as its hero leaps across crumbling pillars, wallruns over pits, and slashes the occasional beast. It’s tight, focused, and incredibly entertaining, and if the rest of the experience had felt anything at all like that, I would have loved it. Instead, the minute players get out of the first dungeon, the developers’ assumptions of intuition and inability to design a playable open world absolutely ruins everything. With a map and markers, A Knight’s Quest would be a little rough, but charming. In its current state? It’s a borderline-unplayable mess.
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