Etherborn is an elegant leap in the gravity-puzzle genre, an environmental puzzle platformer built on exploring and understanding gravity-shifting structures. Travel through beautiful and exotic locations, where each level is an organic puzzle to explore, manipulate and shift gravity on in order to decipher the way forward.
Quotation forthcoming.
Etherborn is a charming game with great level design and soundtrack. While the story and character were rather flat the gameplay more than made up for it. A simple puzzle game at heart the main premises of perspective and gravity control was used to great effect. Etherborn is a rather short game and the levels don’t offer much replayability. I certainly enjoyed my time with Etherborn, but I would have liked to have a reason to return. Overall, Etherborn is a game I would recommend for anyone looking for a mellow puzzle game that will teach you how to approach problems from new perspectives.
Etherborn is a good puzzle game that plays with the four dimensions, but the story is pointless and sometimes it's hard to read the levels.
An attractive game of puzzles and platforms that, despite its limitations, seduces through its artistic direction.
Etherborn is a surrealistic puzzle platformer that combines gravity mechanics with fantastical art direction. The responsive platforming action comes with camerawork that enhances the experience, making Etherborn a game that is both fun to play and aesthetically pleasing. It is too bad that the number of environments is limited, and the clichéd narration makes these mesmerizing locations feel more common than they actually are.
The highlights of Etherborn are undoubtedly its inventive puzzles and its constellation of small, compelling worlds. But with just five chapters, its brief runtime feels lacking, and it left me wanting for more puzzles to solve. Etherborn attempts to compensate for this by unlocking a new game plus mode after you've completed the game, which lets you dive into the same worlds once more. This mode is largely similar to the original one, the only difference being the crystalline orbs, which are located in harder-to-reach places. Apart from the slightly more challenging platforming puzzles, however, the electrifying thrill of discovery has largely subsided--you've already found all the secrets, after all--and there's little incentive to revisit it. By the end, even the allure of these small worlds isn't enough to make you return, with only the yearning for more remaining in its wake.
So effective was the musical and visual direction that I gasped in genuine awe at a key moment in the finale. It may not be a long game, for a faster-witted player than I would get through it in an afternoon, and pretty games may not be all that scarce… but this is more than just pretty. It’s a carefully directed, genuinely beautiful game well worth your time.
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