Welcome to a feel-good FPS. A colorful adventure combining action, negotiation and rogue-lite elements. Befriend and play a large variety of quirky characters, all against the backdrop of the anime-themed soundtrack by Kazuhiko Naruse.
Wonderful presentation, fun abilities, and a good sense of humor help buoy Away along, but it's disappointingly light on content and has no real replay value.
Even if Away: Journey to the Unexpected weren't a roguelike, it still has issues that would put it in mediocre territory. The main melee combat would be awful, the level designs would be boring, and the boss fights wouldn't be exciting. While some people may be fine with that, the forced repetitive nature of the roguelike makes Away feel unnecessarily padded, especially since parts of the title are too forgiving for the genre. It may look nice most of the time, and the story is so off the wall that it's endearing, but Away should only be on your radar if you can purchase it on sale and don't mind its baggage.
A roguelike with little exploration, mechanics and depth, and that only at some moment manages to stimulate the curiosity of the player.
AWAY: Journey to the Unexpected can be seen as a charming, crazy, thankfully simple and short game to spend an afternoon on. Sadly, it is also a hollow, redundant and not very interesting experience.
I feel rotten, panning a game that’s delightful in some ways but frustrating where it matters.
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