Pavilion, the fourth-person puzzling adventure from Visiontrick Media, throws you directly into its mysterious world without any text tutorials or beginning explanations. It is a puzzle game portrayed through exploration and audio-visual imagery. By interacting and observing you gradually, bit by bit, learn things about both the puzzling gameplay and the world itself.
Pavilion PC takes place in a world unknown to both the player and the main character. A surreal dream-like place where reality clash with fantasy. Fully realised in beautiful hand-crafted 2D art and dreamy ambient music that makes for an unforgettable audio-visual experience.
A game in two chapters: Chapter 1 out now. Chapter 2 out as DLC in 2017.
Pavilion is a platform game in which, wonder of wonders, you do not control the main character. Absurd basis maybe, but the result is a very pleasant and original game that surpasses all genre boundaries. The charming design and a relaxing atmosphere make it almost a work of art. It just needs more content to be perfect.
I will likely return to Pavilion to get lost in its digital labyrinths, to discover how objects can be rearranged to play with the narrative of a faceless man in a suit. When I return to Pavilion’s twisty little passages in Chapter 2 next year, I hope recall that feeling of blissful disorientation I felt in the dizzying corridors of Borges’ prose.
Although thin on tangible story, Pavilion’s first of two planned chapters succeeds as an engaging puzzler with an interesting game mechanic and superb production values that help atone for some troublesome technical issues.
Great visual experience and at the same time a funny puzzle game for a few minutes. The problem is that it is more art than a game. [Issue #268]
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