Toy Odyssey is a Metroidvania style action-platformer that takes you back to a world made from the nightmares of your childhood. Join Brand—an action figure that has come to life—in his fight against the darkness to save his owner, Felix. Nightmares are only the start of his troubles: Brand needs to uncover the secrets of the house before it's too late.
Toy Odyssey overall is a fun and engaging experience. Be prepared to lose yourself in the hauntingly majestic corridors of the Clade household. Grab your favorite action figure and prepare yourself to fight, build, and upgrade your way to victory.
Though there might not be much to it, what Toy Odyssey does do is very well polished and extremely well done. The game play flows well, the art style looks amazing, and they’re complimented by gorgeous graphics with an amazing soundtrack. Digital Smash has obviously put a lot of care and effort into Toy Odyssey and a developer we should all be keeping a close eye on for the future.
If you can deal with the constant grind that comes from the raids and randomness of each playthrough, Toy Odyssey: The Lost and Found can be good. Despite a number of flaws, the overall gameplay is entertaining, and the story is interesting once you get enough pieces together. It isn't flawless in its many technical areas, but the job it ultimately does is more than adequate. That grind still hurts, and those looking for more structure and a better sense of progression in their titles would be better served elsewhere.
Toy Odyssey disappointed me almost from the start, but in a very conflicting way. I immediately could tell the core action and platforming where rough, but I enjoyed the visuals and story elements. A game that quite frankly walks a straight line right down the middle for me. As a game, I grew frustrated with it, as an idea I wanted to like it more. If players are dying to get their hands on another metroidvania style game that has a unique concept behind it, it’s not a horrible game to take a chance with. Just know going in, its core mechanics definitely needed some fine tuning.
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