Project Highrise is a skyscraper construction and management sim.
Project Highrise is also available on Nintendo Switch.
If you’re not very into management games, I could definitely see Project Highrise being an absolute bore as you wait for earnings to come in. I mean, you’re building a tower, not saving the world from aliens. But for fans of the genre or curious gamers, whether you’re playing through the games scenarios or in sandbox mode, this is one of the best management games to come out this year.
For the curious and the creative, brimming with replay value, and fairly priced, Project Highrise is the game that SimTower should’ve been.
Project Highrise is the kind of game that grabs a hold of players and doesn’t let go. Only once you’re in deep with a massive building do you begin to notice the cracks. There are undoubtedly numerous improvements that should be made — and likely will be in the coming weeks via patches — but even with some niggling complaints, it’s still incredibly challenging to put the darn thing down.
Looking beyond the aesthetics, fans of the genre will find a pretty deep business simulation that is worth exploring. The challenge increases along with the height of your tower and stays challenging right until the very end, though there will be some quiet, less exciting times somewhere along the way.
Throughout the early levels and into the more advanced stages, this fun, occasionally frustrating strategy game continues to offer plenty of reward for your time and effort, but lacks the character to make the spirit of the simulation as enticing as its systems.
A fun, varied and relaxing skyscraper sim. It can be a little bit formal at times, and there are some glaring deficiencies, but it is a welcome return to this theme nonetheless.
I played for about 10 hours total, and it was a chore. The game doesn’t look good, nothing interesting happens while you’re playing, and the strategic elements are minimal.
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