Umbrella Corps brings a competitive experience featuring new types of strategy and technique blended with elements from the world of Resident Evil, to create a "unique" kind of shooter.
Umbrella Corps is also available on PS4.
Umbrella Corps’ metascore suggests that it’s one of the worst games of this generation, but if you look past its low budget and bugs, you’ll see a fresh, unconventional shooter brimming with brilliant small innovations. [09/2016, p.52]
Every level is very small, and no matter where you decide to hole up, it will be easy for enemies to flank you. It’s not bad by itself, but such design makes cover system – which was to become one of Umbrella Corps’ trump cards – redundant. So it comes as no surprise that combat quickly devolves into chasing after one another with one-hit-kill ax in hand. Of course, it’s hard to talk about tactics or teamplay in this lumberjack’s paradise. [Issue#211, p.56]
That being said though, this is not a fantastic game by any account and while there’s a little fun to be had in a frantic online match, there are much better ways to get your competitive shooter fix.
Umbrella Corps is a big game from a major publisher in a popular franchise in that franchise’s anniversary year, and it’s both awful and dead on arrival. Now I see why Capcom didn’t tell anyone that it came out.
Umbrella Corps is a multiplayer action with zero value. The game is flawed with all sorts of issues, including dysfunctional matchmaking, small number of players, poor visuals and tragic AI of zombies. Hands off.
Umbrella Corps is the most expensive free-to-play that you will find in the market. Not only is its gameplay terrible, but its online mode does not feature anybody to play with, so the game is almost dead by now. Capcom made us cry.
Umbrella Corps has a few interesting ideas up its sleeve, but that’s all it has. Whenever it attempts to put those ideas into practice, they’re shoddily executed and laughably inept for a tactical shooter that rewards almost no tactics whatsoever.
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