Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ |
Shadwen is a stealth-action game where the only rule is to remain unseen. Stay hidden - or the ruthless guards will kill you on sight! Shadwen PC, an assassin on a quest to kill the king, has a chance encounter with an orphaned girl, Lily. She follows Shadwen on her dangerous journey, but when the ruthless guards get too close, Shadwen must take action right in front of Lily's eyes.
Will Shadwen risk the girl's budding trust by resorting to violence, or try and find another way while keeping her real purpose concealed?.
I was sad when I saw other reviewers scores. I think Shadwen is a nice little game with stealth elements. You just have to play it Game of Thrones style: kill everything that is in your way, not everybody. [June/July 2016]
Despite its problematic narrative, Shadwen is a very unique game that breathes new life into a genre that hasn’t seen much development in a while.
One big escort mission where toying with laughable AI becomes a game in a game. [08/2016, p.68]
Shadwen, unfortunately, has proved to be a messy bunch of ideas, unable to involve the player in its narrative context, which could be interesting, but has been developed too superficially. Same goes for the gameplay mechanics, made of concepts taken from other games and put together almost with no consistency.
After the failure of Trine 3 Frozenbyte was in urgent need for a new hit but Shadwen with its clumsy flirtation with stealth and obsolete technologies clearly can’t claim the status. [Issue#210, p.81]
In theory Shadwen sounds interesting. But in reality this expedition into stealth-action from the makers of Trine suffers from problems within AI, controls and the general flow of the game.
Shadwen attempts to mesh the genres of stealth-action and puzzle games in order to create a unique experience in an original medieval world, but its time-control mechanics have little purpose other than to conceal the broken AI and the tedious gameplay.
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