Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ |
The Way is a 2D puzzle platformer game inspired by classic titles like Another World, Heart of Darkness and Flashback. It tells a story about a member of space explorers team, who lost his beloved one and cannot accept her death. Finding ancient writings on eternal existence during one of his last expeditions makes him come back there in search of the meaning of life itself.
He will soon know that the planet has its own secrets and problems that he will need to face in order to get what he is looking for.
If you feel nostalgia for classic arcade adventure games from the Nineties like Flashback and Another World, you should not miss this one. But be aware of it’s unforgiving level design.
The Way is a really well done, pretty and atmospheric platformer that resembles Flashback or Another World. We get some beautiful pixel art, a truly excellent soundtrack and tons of fun gameplay (exploring a mysterious planet is always fun!). The developers could have spent more time on the controls but all in all the results are pretty good. The Way is a very pleasant surprise.
The Way is a fun adventure, filled with difficult-but-fair puzzles and wonderful art direction, but often marred by clumsy control issues and poor checkpointing, made especially worse in a game filled with long backtracking segments.
The Way is almost exclusively aimed at those gamers who remembers fondly Another World and Flashback. It is almost a step-by-step recreation of those games, in terms of aesthetics and gameplay mechanics, filled with diverse environmental puzzles, lethal one-hit dangers and, of course, the obligatory kind-of-unresponsive jumping mechanics.
The ambition and the lack of budget make this adventure worse than it could've been, but it's definitely a good game with great moments.
This type of game is one from a bygone era, and although The Way does its best to bring it back from the past, there are just too many problems to make it a good modern game.
Quotation forthcoming.
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