Global Standard | ||
Global Standard | €4.65 | |
US Standard | €27.51 |
Friends and foes alike will know you were one of the first to take up arms with the Battleborn when you show up to the fight in your exclusive gold regalia. Pre-order your copy of Battleborn XBOX ONE and deck your heroes out with an exclusive in-game title and golden character skins for Thorn, Reyna, Montana, Marquis, and Rath. From the creators of Borderlands comes a new first-person shooter for every kind of badass.
The universe teeters on the brink of extinction and only the most powerful Battleborn can stop it. This band of badasses will slice swords through enemies, fire massive machine guns, sling powerful spells and much more! Command 25 unique heroes. Fight alone or alongside friends.
Play story missions or mow down foes in competitive multiplayer matches. Rendain and his evil army must not be allowed to destroy the last star. Do you and your friends have what it takes to save it?Features:Story Mode: Battleborn’s Story Mode is a narrative experience playable in a single-player capacity, as well as cooperatively by up to five friends via splitscreen or online.
The Story Mode is modular, allowing players to choose which missions to enjoy next. The modular structure of Story Mode also allows players to replay missions for the chance to earn better loot. 25 Playable Characters: Battleborn has a deep and diverse roster of 25 playable heroes, each with its own personality and equipped with unique weapons and powers.
An accelerated character growth system, known as the Helix System, allows players to level up a character from 1 to 10 in a single story mission or competitive multiplayer matchCompetitive Multiplayer Battleborn’s team-based competitive multiplayer action can be experienced by up to 10 players online in 5v5 matches and will include three distinct modes:Incursion: Teams of heroes defend their base from waves of AI-controlled minions while working together, alongside their own minions, to destroy their opponents’ base;Devastation: Teams of heroes face off in a fast-paced death match and must capture and hold objectives on the map to win;Meltdown: Teams of heroes protect their minions as they march to their death at the center of the map. Points are scored for minions who throw themselves into the incinerator, and the team with the most points wins.
Battleborn really surprised and impressed me with how fun it is to play. I expected to be let down by another run of the mill shooter with some sort of gimmick tacked on, but that didn't happen here.
Battleborn does well in offering you both multiplayer modes and missions without pressuring you into concentrating on a certain mode. They're interesting and exciting, but do begin to get tedious when you have to play them continuously due to the small selection of modes and maps.
If the idea of getting to play a wide range of distinct heroes each with their own abilities in a setting that captures the fun and humour of the Borderlands franchise then yeah, sure, [you'll enjoy it]. If you’re looking for a new co-op game, then yeah it’s good for that too. But it’s not Borderlands. It’s not even a MOBA, a genre that a lot of people know very little about. It’s Battleborn. And even with a number of problems, it’s still a lot of fun to play.
It's not hard to knock Battleborn, but that shouldn't take away from the fact that it can be a blast to play. It still gives you the variety, the sense of growing power and the competitive thrills of a good MOBA, while also dishing out the kind of madcap, crazy shooter action that Borderlands fans have come to know and love.
Despite its good gameplay and the charming art style, Battleborn fails in giving players enough motivation to stay in its arenas once every hero and level has been tried.
Battleborn has the potential to be delightful, but right now numerous small problems all added up make for a less enjoyable overall experience.
Battleborn is big, colourful and wholly raucous, but its overall design and first-person-shooter/MOBA-inspired mechanics don't gel as well as I was hoping they would. There's a lot of repetition, poor difficulty balancing and a limited amount of content to be found at launch, and while that will surely improve over the coming months, it makes the game's expensive price tag loom high at this point in time.