Global Standard -3%: CDKEYZ |
"This is where we go to remember our son Joel, up through here along this path. We want to show you who he was, and how his life changed us. Can we walk here together for a while?" A videogame developer's love letter to his son; an immersive narrative driven experience to memorialize Joel Green and, through his story, honor the many he represents.
That Dragon, Cancer is a poetic and playful interactive retelling of Joel’s 4-year fight against cancer. Can you find hope in the face of death?.
It expands the boundaries of what peoples’ idea of video games are; they’re not just sadistic shoot ‘em ups or mind-numbing ridiculousness. Sometimes they’re real life; they’re heartbreaking and devastating. If for no other reason than that, That Dragon, Cancer deserves your attention.
With the emotionally draining effect that That Dragon, Cancer will have on you in mind, I’d still implore you to play it. If only to further understand the harm that cancer brings, not only to those diagnosed with the disease, but to their family and loved ones too.
Steven Spielberg once said that games could only become a true storytelling art form when they manage to make you cry. This game will.
Although perceptibly divisive in execution and theme, it becomes difficult to imagine an individual that would experience That Dragon, Cancer and not feel richer and better off for having been immersed in its bittersweet storytelling as the end credits roll. While some might be understandably put off by the slim pickings of traditional genre fare on offer here, That Dragon, Cancer staunchly remains as an experience that everybody should let into their lives regardless.
While it’s far from the typical video game adventure, That Dragon, Cancer is a reminder that games can be so much more than just wish-fulfillment power fantasies. It’s an important and unforgettable experience, full of pain, love and grace.
That Dragon, Cancer tells a valuable story despite its uneven delivery.
This should go down in textbooks on marketing as an example of how you can monetize the death of your own kid. [Issue#206, p.72]
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