Thea: The Awakening is a strategic survival game inspired by Slavic mythology and folklore and set in a dark, post-apocalyptic fantasy world. Thea is a world steeped in Slavic Myth and Monstrosity. There are Strigas and Baba Yaga's aplenty, but, there are no heroes, no monster slayers, and no great armies ready to banish them for you.
Just a few hopeless and starving survivors, who are desperately trying to stay alive. And you: their only true hope.
Thea: The Awakening offers an entertaining combination of crafting and card games, but suffers from poor storytelling. [March 2016]
Turn-based game with elements of Slavic mythology, in which a number of sophisticated features create a complex and addictive experience. Sometimes luck plays too great role and user interface would deserve quite a few improvements. But otherwise Thea: The Awakening is an original, exciting and great game.
A tactical and pretty intelligent roguelike, way different than most games of this kind, and full of bright ideas. Truly a surprising game that fans of challenging (but fair) products will definitely appreciate.
With so many interlocking systems, Thea: The Awakening is a bit of a Frankenstein of a game, but kudos to MuHa for bolting together everything so seamlessly and for trying something new, though it might be time for developers to put card game subsystems on ice for a few years.
Thea: The Awakening makes for something of a grim, low-power 4X strategy game that works extremely well with its particularities. Proper planning can only take a God so far as adaptability and luck plays a major role with random events that could very well lay waste to everything. While that's not necessarily always good fun, what it does do remarkably well in building the tense atmosphere that is quite unique for the genre.
Ultimately, Thea's genre blend is a success, but basic, bare bones presentation and repetitious combat hold it back. [Jan 2016, p.80]
The game is just too complex for its own good which is a shame as there is fun lurking just around the corner. Fix combat, explain things a little better and chip away some of the needless aspects and Thea: The Awakening would be a much better game.
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