Kholat is a game developed by independent studio IMGN. PRO, inspired by true events known as the "Dyatlov Pass Incident". We follow the path of a group of Russian students, that went for an expedition in the northern Ural Mountains.
The team does not reach its goal, the entire crew dies in mysterious circumstances. Player is thrown into the area where the tragedy occurred, years after the actual event, with a chance to discover the real course of the tragedy. Atmosphere of anxiety and dread is created by fear management system.
It is responsible for precise dosing of fear and uncertainty, based on what the player is doing, making each gameplay a unique experience.
Kholat is also available on Nintendo Switch & PS4.
The adventure in Ural mountains is a slow paced, ambitious horror game. Based on âtrue storyâ as well. [Sept 2015]
The atmosphere and the feeling of being lost and hopeless in a harsh environment is where Kholat really delivers its memorable experience.
It doesnât achieve that solemnity in its narrative that youâre expecting in this kind of games, nor runs its plot elegantly, but weâve been through four hours looking for notes and picking them in these woods, till the end. And that should mean something.
Sound, controls, graphics and Sean Bean - all fine. But it's just not scary enough and has a weak story which is bad for a horror game.
The world of Kholat is magnificent, but the promises of a cool story and memorable gaming experience do not really come true. Using the map and compass are fun, but frustration and boredom are near. Too bad, because especially the Dyatlov Pas-incident is a good subject for a game.
Visually stunning, but a slog to play through. [Issue#164, p.90]
Its ideas reveal the game Kholat wanted to be, but its aspirations soar far higher than the game it became. What good is a mystery if you don't care about what it might tell you?
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