Onikira takes the deep fighting mechanics of some of the most amazing 3D beat ‘em ups, like Ninja Gaiden or Bayonetta, and merges them with classic 2D platformer mechanics in a way that has never been done before. For example, launch an enemy into the air, wall jump to position yourself above them, then Katana Slam them into the ground. Switch to the Naginata and use the Naginata Lift and air dash moves to stay in the air and off crumbling platforms, while pulling enemies up to you to be dispatched in mid-air.
Whip out your grappling hook to grapple between platforms, across chasms or fiery pits, all the while fending off enemies. Every level is crammed full of environmental aids to help the player in combat encounters. Slice the support pillars off a building and watch it crush your enemies as it collapses, or use your moves to fling enemies into spikes, pits, or the path of moving deadly objects.
Be careful though, as dropping a building on your own head is known to cause sadness!.
Onikira: Demon Killer is by no means a bad effort, it has some nice fun moments, but the somehow monotonous gameplay and the unpolished game mechanics make it hard to convince you to buy it at full price.
Onikira has a solid foundation for its combat system, but the rest of the gameplay design feels a little bit dull, and we think developers could have found a way to help the concept reach its full potential.
Action platformer set in Japan needed a few more months of work to reach the top, another writer and a bit more of creativity. Its main advantage is a successful fighting system.
Onikira feels like it was designed by an overly controlling parent.
The combat is the only thing Onikira's done right. Everything else feels flat and boring, even though the game initially shows some promise.
This side-scrolling action adventure shows a lot of promise. But numerous bugs and lack of variety kill the fun.
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