Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ |
We get immersed in a world where an evil God has freed his armies and where our brave hero must try to stop it. In this new DLC we will embark on a quest to decipher ancient runes of the Keystone Monastery and earn the right to use the compass, a legendary artifact that will help our warrior to discover hidden places, alerting the nearby presence of secrets.
I was flabbergasted by what two largely unknown studios managed to achieve. Lords of the Fallen is not just a creative take on the formula introduced by From Software, but also a game that can rival the greatest recent RPGs and looks like Monica Bellucci and Sophie Marceau from their best years. [Dec 2014, p.40]
Straightforward copycat of "Souls" games achieved a success because it can reach players the Japanese series could not because it was too difficult. The game is still challenging but you won't be desperate from playing it. [Issue#247]
Lords of the Fallen is a small miracle when you consider the size of the studios that have worked on the project and the quality of the art direction and combat system, but unfortunately it does not completely shine.
Lords of the Fallen, a shameless and sloppy copy of Dark Souls, shouldn't be as enjoyable as it is. Somehow, through all its imbalance and oddity, it remains a surprising amount of fun, even if its propensity to make the player laugh is a sheer accident.
Tough, unforgiving but lacking a certain something. [Dec 2014, p.56]
Lords of the Fallen serves as a solid entry point to those toeing the waters of the Souls franchise, but simplified systems, a shallow story and forgettable bosses keep this game from dethroning the greats.
If you have a capable rig—and don’t experience the crashes I did—I think it’s a worthwhile experience. Still, it’s less interesting than Dark Souls in terms of plot and setting, and full of wandering and grinding that first tested my patience, and finally made me as powerful as some of the bosses. If I could take its combat system, weapons, and enemies and put it in another more interesting game, I would.